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YoukaiSlayer
12/10/23 5:38:49 PM
#449:


adjl posted...
Your investment in the gameplay is always just busywork
Here is the core of our disagreement. I don't think this is true. If anything I'm more invested in the gameplay than the story. There's a reason pokemon with it's dogshit story has the highest selling console exclusive of all time. It's the gameplay, the fantasy of in that case raising your pokemon to become powerful.

adjl posted...
And in every game, there are going to be things you can't beat regardless of how powerful you get
Factually untrue. In fact I'd argue most games let you beat every enemy in every encounter. It's usually only an issue in rpgs where they don't let you.

adjl posted...
It requires something to go wrong, which by extension constitutes a failure to prevent that thing from having gone wrong.
Not really. It just requires the threat of something going wrong. You could argue the threat itself was failure to prevent the threat from existing I guess, but you can solve the threat before any damage is done.

adjl posted...
You want the developers of every game whose story you have a problem with to put in all the necessary work to rewrite the story, animate, and potentially voice a brand new cutscene just to pat you on the back for becoming overpowered?
I don't expect them to do it retroactively but I definitely want them to do it going forward and if thats too much work, then just make the only path the one where I don't lose.
adjl posted...


And most of them respond to that dissonance by shrugging it off as a consequence of having a static story in a variable game. If they acknowledge it, it's to be amused by the fact that they've become so overpowered that the game had to cheat, not to get upset that their power fantasy is "ruined."
I've seen quite a few people voice annoyance with the "win in the gameplay, lose in the cutscene" thing. Even people that don't do any sidequests. Off the top of my head I remember dunkey complaining about it in one of his xenoblade reviews.
adjl posted...
Failing to win a fight against an unbeatable boss is functionally no different from failing to win a fight against the ground: It's not a real fight. That's not a loss that should bother you.
It's a fight for my character. Assuming I'm invested in both the gameplay and the characters/story, it very much IS a real fight.

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