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TopicSuprak's Playdate Play Date (Playing Through EVERY Playdate Game)
Suprak_the_Stud
12/08/23 10:54:11 PM
#159:


Game #22 Complete! The Keyper

Throw This Quote On The Back Of The Box: "It's the kind of game that doesn't feel like a complete waste of money!"

Final Thoughts:
This one is closer to actually good. It isn't good, but it is closer. It can sort of see good from it's tippy toes if it really tries. The story is...interesting. Would I say it's good? Eh. I mean, I was interested. That's a good sign, at the very least. It gets really weird with it and I was sort of getting like Twin Peaks type vibes. Not necessary "good" Twin Peaks vibes, but it might've been good with a bit more work. There are these incredibly strange characters and scenes that get like three lines of dialogue and then that's it. They don't really build it up the way the need to, so you have this fun little framework that doesn't quite execute on its potential.

How much you enjoy this game is likely going to be tied on how much fun you think it is to be vaguely lost in a mall. I think the exploration here is actually ok. Like, you really are just wandering. The tunnel system is bizarre and doesn't make logical sense, which is sort of to the game's benefit but is also kind of annoying. Like I got to that part where I knew I had to get back to a door that was locked before because I found the key. But I was like "wait was that door on the third screen from the left in the second exit on the basement or was it the one that was behind the fireplace in the third screen of the fifth floor?" You don't get any sort of real sense of what is where, and you are going to spend most of your time here just wandering around and hoping for the best. It works better than other simple exploration based games where everything is in a linear layout and you only need to look at a thing or two, but it still isn't the best set up for an adventure game.

There aren't really any puzzles here beyond the exploration. Like, there was that one where you had to go up ladders and then the post game one with the secret key code, and that's about it. Everything else was bringing the thing you found to the place it needed to be at. That's about as complex as the game gets, which is fine but it also makes for a pretty ho-hum sort of experience overall.

Again, this isn't bad. Maybe I'm being generous here because of how unremarkable the last two Playdate adventure games were. This isn't special or all that noteworthy, but it is kind of interesting and the game is weird enough that I don't really regret checking it out. It could've been better, but I think it was probably worth the $3 I spent on it.

Oh, also I never figured out if there is a point to those three messages in Catalan. I'll just assume no, but if any of you are geniuses and know what it means, feel free to tell me and I'll give you $3.

Should You Play It? Eh. Maybe. It isn't the best adventure game but it is weird and $3. You could do worse for $3.

Final Score: 5. Completely and utterly average.

Games Completed: 22/128

Game Rankings:
22) Boogie Loops
21) Hidey Spot
20) The Lushes Land
19) Nightingale
18) A Joke That's Worth 0.99 Cents
17) Whitewater Wipeout
16) Snak
15) DYG
14) Lost Your Marbles
13) Grand Tour Legends
12) Demon Quest '85
11) The Fall of Elena Temple
10) Flipper Lifter
9) Questy Chess
8) The Keyper
7) Echoic Memory
6) Omaze
5) Sasquatchers
4) Casual Birder
3) Zipper
2) Pick Pack Pup
1) Crankin's Time Travel Adventure

---
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