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TopicJohnbobb ranks every indie game he's ever played
ZeldaTPLink
12/05/23 9:06:53 AM
#344:


Kenri posted...
I only played the main story but I kinda disagree with this. I thought the hotel was way way harder than anything before or after it.

I agree on the "before", but I didn't feel like the levels after it got easier. They felt more doable because after all the struggling with the hotel, I had gotten more used to the game, but I still need to take my time to get used to each new mechanic, and died at least 100 times each level.

The same thing happened in 3B, which is considerably harder than the previous B sides (but 4B and 6B are harder, and 8B is a crime against humanity).

And then 3C is yet again a living hell, but once you can do that, you cruise through the C sides until you finally get to 7C (which is so horrible it convinced me to record myself beating it, something I had never done before in games).

Also what is cool is that in the B/C sides, the game starts teaching you moves that are normally reserved for speedrunners (based on animation cancelling), because it considers you good enough to start doing them. Before you know it, you are blasting through the level and making physics breaking jumps, because the game is now designed with those in mind.

This game just brands platforming skill on your skin, and keeps rising the difficulty every level, but no matter what, I never hit a level I didn't feel I could beat. I was always good enough, if I just tried a little harder. I think I will never be as good in a videogame as I got in Celeste, because no other game is as dedicated to making its player a platforming god as this one.
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