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TopicDead by Daylight Mafia Topic End/Discussion: Scream
Isquen
11/15/23 9:44:25 PM
#31:


- While I feel the Night 1 extension was necessary to be fair to an already small scum team, the hijack-an-even-day power, while I was excited for it to exist, PROBABLY should not have co-existed with it. JC and FD were bickering about it but I think it was smart of FD to grab The Box, considering he was poisoned (and yet with my flowery flavor of "you were diseased" he couldn't be 100% sure that was a guaranteed death.) The only passive not disabled by said Box was Sultan's auto-hammer-during-tie, which never came into play due to how quickly JC pulled the trigger. Additionally, the box would have disabled everything Mafia could do overnight if nobody touched it.

- Yes, the scum team was small - in one part due to an Indy, in one part that I still need to work on my scum-to-town balance, and in one part because of the potential of how swingy the game could be - even erring on the side of caution compared to Dota 2 Mafia 2. If FD had successfully gambled on a death, he would've received a vigilante shot - to say nothing of if Death had wound up mimicking him survivor-style (he would receive the day action to wager the next day, without being told exactly what it meant.) This is on top of the Ctes and I discussed this in the pregame. Mathematically, it was unlikely that we were going to hit the 7-day time limit, but given how much air has been sucked out of the room by the combination day 1 BS and long-night-1-to-short-day-2, I found it prudent to call it.

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