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TopicWhat's your unpopular opinion?
Sufferedphoenix
11/13/23 3:45:02 AM
#184:


Fluttershy posted...
That and add to that. I dislike getting into a random encounter and the battle takes place in a spot that doesn't look like where you where at when it triggered.

i was thinking about this the other day and how if a fight is fully-scripted you really have no excuse not to give it a relevant backdrop.

i've been messing around with some of my ideas in an rpg maker thing and one of them is that the fight backdrops can be used to inform the player of things in lieu of a menu -- like turn order.

Encounter rate only bothered me when it seemed like you couldn't take more than 5-10 steps without a battle

i think there's a time and a place for high encounter rates too, but by and large i think if it's low enough where it might be in the back of the player's head that they can get through rooms without fights, it's exactly where it needs to be. like, that's the perfect spot. you have to have the player anxious up until the last panel.

but also, alternative unpopular opinion, i think mlp:fim was actually very, very good, and i say that having grown up on vintage simpsons. i'm willing to say that fim hit higher highs.

I'm fine if encounter rate is turned up for a dungeon or area that's meant to be tougher than normal.

But like at least one version of ff 6 iirc had a insane encounter rate period.

Now final fantasy 1 I recall had a dungeon that had a little stretch where it was a battle every step. Idk how I feel about that. Was designed to make it tougher but also seemed excessive.

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