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TopicWhat's your unpopular opinion?
Sufferedphoenix
11/13/23 3:33:12 AM
#182:


Fluttershy posted...
I don't hate them but I do appreciate it when a game doesn't have them.

i have some takes on it. i think if you have way fewer random encounters in a game that is just random encounters you have the opportunity to make each of them really matter, and actually pose a threat to the player. ideally, you don't force the player to grind on them either.

as just a rule, i think every individual room in a game with random encounters should give you enough average steps to consistently get through the room without a fight if you take the fastest path.

(and i think this type of setup basically lets you create step-count puzzles out of rooms without ever telling anyone)

That and add to that. I dislike getting into a random encounter and the battle takes place in a spot that doesn't look like where you where at when it triggered. I.e. you where climbing stairs or in a hallway but boom now your in the middle of a open room.

Encounter rate only bothered me when it seemed like you couldn't take more than 5-10 steps without a battle

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