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TopicJohnbobb ranks every indie game he's ever played
Johnbobb
11/09/23 12:56:25 AM
#142:


121. Outland
https://www.youtube.com/watch?v=H0fAssuGXHk

Look, that whole "changing the color changes its tangibility" concept has been done a lot in games, indie games especially, but Outland is both one of the first times I remember it being done and one of the better instances. Outland stands out from the others by not just being about its hue-changing. That's a key mechanic, but it's also a solid action game with distinct art and combat. I feel like Hollow Knight was very inspired by Outland, particularly in it's fast-paced swordplay, even if Outland's platforming isn't necessarily on the same level.

120. Maneater
https://www.youtube.com/watch?v=HCRmiOqUgYQ

I'm kind of surprised it took this long to make a Jaws video game. Wait, they made 4 Jaws games? Maneater is pretty blatantly exactly what it's advertised, with one of the main draws for me actually being how funny it was. There are so many easter eggs littered throughout Maneater, some of my favorites being a sunken Bluth banana stand and Pennywise hiding out in the underwater sewer tunnels. Chris Parnell narrates the game and is hilarious the entire way through. The gameplay itself gets bonus points just by managing to make what is basically an entire game as an underwater level still playable, even if combat is awkward at times and it wants you to collect S-K-A-T-E or whatever Tony Hawk shit it asked for.

119. Psychonauts
https://www.youtube.com/watch?v=MeQu0kkcHHA

Is Psychonauts an indie game? I feel like most Double Fine games are arguably indie games, though I specifically excluded Brutal Legend because it feels like it's much higher budget and on a bigger scale than most others by the developer. This is definitely roundabout where the line starts to get fuzzy. Apparently Playstation listed it as part of their indie collection. Anyway, all this is to say, it didn't click with me quite as much as it did with many others. It's fun enough, and it's creative and funny, but after all was said and done I could only think "yeah, that was good." It's creativity was definitely it's high point, but the gameplay of it never really felt like something particularly special.

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