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TopicQuake 2 - holy shit does it hold up well!
Torgo
10/29/23 2:02:20 AM
#8:


wanderingshade posted...
Quake 2 feels like more like it's own thing instead of "my own original Doom" but I really really prefer the aesthetic of Quake 1 and it basically being Lovecraftian and everything is demons and monsters.

Quake 2 is like... cybernetic humanoids in space? In a war?

Here's the question: have you played them both recently?

I have and I'm sorry but the whole "Lovecraftian" and mystical setting thing just doesn't really hold up to a play-through. It's a great tech demo and first foray into real 3D for ID software with Doom being a raster and sprite based bit of wizardry that isn't actually 3D at all. So props for being a great first step.

But Quake 1 levels are bland, enemy movement and feedback is stiff, and progression feels like a series of rough, unconnected levels. Quake 2 feels like a real campaign, the enemies are a nightmarish cybernetic abominations, and the levels are much better laid out. People talk about the dark lovecraftian vibes of Quake 1, but don't comment on the holocaust like brutality of the Strogg and their torture and assimilation chambers.


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