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TopicWhich MMORPGs did you enjoy the most at their peak?
s0nicfan
10/11/23 10:51:19 AM
#72:


Fluttershy posted...
That sounds right, but it's been a long time and the game split the servers into PVP and non PVP decades ago so who knows how it works today.

i've really wanted to pick the brain of someone who has played it for a while.

ever since i heard about skara brae i wanted to rule it like i do anor londo.

it sounds like if i had the talent i could amass a small army of like-minded murderers and get stuff going.

Hey, feel free to keep asking questions and I'll answer how I can.

Another fun thing (and something WoW absolutely borrowed) is that when you died you became a ghost and had to go find a monk to resurrect you. What they did differently, though, is you could make yourself visible to players and talk to them, only all they would hear is "OOoOoOoO". BUT, if they trained up the right skill, the game would translate back to regular text, so if you really wanted you could have your army of murder hobo pirates that scouted out potential trouble using an army of ghosts. Oh, and player housing went all the way up to castle, so you could have your murder hobo ghost pirate fortress with its own vendors and a drawbridge you could lock to keep other players out.

Of course, when you died you dropped everything you had on you, so you were heavily encouraged to keep stuff in the bank vault, but depending on how you died it would also flag as a crime if someone looted your body (using the same system as the murder system), which also meant the risk of being a murderer is anyone could take your stuff penalty free if they killed you. Luckily most equipment was affordable at town and the game didn't really have an iLevel system or anything like that, so death was always more of a frustration and less of a total account ruiner.

Also, dungeons were unmarked in the world. You either had a rune to teleport to one, or you just wandered into caves and sometimes found a multi-level cave system.

Oh, and you could train up animal taming and tame ANYTHING, so high level tamers often stood outside the main town bank with like 5 dragons in tow that they could then sell to other players who could use them as pets until they died, although below a certain animal handling level they were likely to just run away.

I swear, the more I remember Ultima Online, the more it pisses me off that modern MMOs haven't tried to steal any of it.

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