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TopicUnity is going to start charging devs per install
Yellow
10/09/23 8:15:01 PM
#155:


What I did was just create a public field for the parent node to set on its _Ready() function.

So it's kind of like a constructor that way.

That way I can keep it modular. Blazor actually does something very similar, and it works wonderfully. Maybe in Godot we should have [Required] attributes that will throw an error if some field/property is not set before adding it as a child.

Took me about 3 days to come up with that, now I can keep working.
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