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TopicUnity is going to start charging devs per install
Yellow
10/04/23 7:16:42 PM
#147:


Yeah, and if you really wanted, you could just use direct drawing functions in Godot or Unity to do anything you would want Monogame for. You'd probably find pretty quickly that you actually want to use the more advanced features since you're going to end up re-creating them anyway.

Like making a 2D platformer, you reach a point where you can just type away and then wow would you look at that, you need to code your own level editor. Oh and we need a section where we can drag stuff in from, too.

To be perfectly honest Unity is still on the table, it's just not the "best" indie engine, and indie devs are really good about who they support. All the support for them is now lingering.

I was personally never a fan of Unity, the way the code worked, how they're still using Mono, how everything felt kind of bloated and slow. Godot C# is just a class library using a Godot nuget package, and you don't even need Godot open to compile. You don't even need to use it with Godot at all. It's the difference between good, modular code design and a spaghetti Todd Howard "it just works"
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