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Topican easy mode has never ruined a game
hockeybub89
09/25/23 5:11:01 PM
#231:


R_Jackal posted...
What you are asking for is a universal design choice that simply won't work for some games, or even genres. How would you propose an easy mode for VNs? How would you balance online play in certain games between people playing at different difficulties? What about MMORPGs? Do we segregate communities based on difficulty? Do we use dynamic scaling? How would you balance out progression of you choose to go that route?
I know Danganronpa has an easy mode for its Class Trial segments. Most competitive online games have skill-based matchmaking. Most co-op games have difficulty settings.And don't some games have a thing now where it somehow balances for multiple players that are at different levels but playing together?

R_Jackal posted...
Contrary to popular belief as well, you do not need to finish a game to feel like you got your monies worth out of it either.
Imagine if you told someone who went to a movie or bought a book that they don't need to finish it to get their money's worth. Very few people say "I couldn't even get through this media" and mean it as a positive.

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