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Topican easy mode has never ruined a game
Deutschenlied
09/24/23 9:31:27 PM
#180:


Anteaterking posted...
I think people underestimate how much the selling factors of a game's design can be diluted by "easy mode", which is fine except for the people who play a game on easy mode and then review it and criticize those elements.

Like if you have an intricate battle system with a lot of depth to it that requires strategizing going into every fight...but in easy mode you can kind of just do whatever. Or a game that prides itself in how divergent the story gets based on narrative decisions you make, but the ability to easily reverse your choice through idk save scumming or w/e can take away from that divergent story.

This is without getting into like ... "the game wants you to feel like it's hard".
But what would those easy modes be hurting? How does it affect any of us and our enjoyment? Is the availability of an easy mode just too tempting for the average gamer?

It's like everyone has forgotten that they're playing video games. None of it matters. It's just a personal stimulation of the senses. Everyone gets something different out of it.

KajeI posted...
Through overexposure I've come to know the difference between bitching because mad and/or bad and constructive criticism.
It was constructive criticism, but a lot of Souls fans always have to get protective. It's a weird human thing sometimes where people believe that giving to more people requires taking it all from less.

If you're not a true diehard with the right credentials, then you're a sabotaging troll and things inevitably get to the point where it's implied FromSoft is the only studio that makes artistic works that respect and challenge the player, and every other game is kind of a joke in comparison.

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hockeybub89
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