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TopicUnity is going to start charging devs per install
Yellow
09/22/23 7:03:28 PM
#118:


grimhilde00 posted...
yeah I really don't know why they would convert c# to gdscript. for one there's a ton of c# features not supported in gdscript

also for some reason with the influx of unity refugees there's this whole thing about gdscript vs c# on the subreddit now

I'm not talking about how catering to gdscript comes with a performance downgrade to c# cause that's real (there's solutions and gdscript is useful for amateur hobbyists which is a big part of the godot audience regardless but it would be nice if they fixed it)

but just, like, for some reason people are saying to move over to gdscript

why? I've been using Godot with c# this whole time. there's no reason to move over if you're already using c#

plus (hopefully) no one should care about more tutorials being in gdscript.. it's really easy to just convert the two

but yeah for some reason, coming from probably gdscript users, too many are saying you should use gdscript even partially like no, you don't need to
A serious effort would come in the form of an asset import plugin. Or import support. Hell, it's open source, just do it there. But yeah think combining Python, AI, and ChatGPT for such a simple task is such a terrible approach that I would be more annoyed if this became the norm.

Sorry to the long-time gdscript users, but your cute little language is waaay less relevant than .NET. There's a lifetime of .NET libraries and only a small handful of features for gdscript.

Programmers are smart, but often make terrible decisions because they have a lot of sunken cost fallacy going on.
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