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Topic | If you created a multiplayer Free2play game |
Aysander 09/11/23 8:01:09 PM #6: | Wouldn't make it a F2P game.
Would still use cosmetics in a cash shop and probably offer some minor services. Those services would be mostly unnecessary though if you don't mind a $60 USD box price and a $11.99 monthly subscription with some sort of expansion every 1.5-2.5 years as a guarantee of new content developed using the funding earned from said cash shop, box prices, and subs. Of course if my arm is literally being twisted on this...Make a 40/60 ratio for In-Game unlocks vs Cash Shop unlocks, with only a very small handful of "adventure packs" and a moderate amount of cosmetics being cash shop only. The bulk of the 60% Cash Shop unlocks would naturally be cosmetics. --- Ernie. ... Copied to Clipboard! |
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