LogFAQs > #976004338

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TopicIf you created a multiplayer Free2play game
Aysander
09/11/23 8:01:09 PM
#6:


Wouldn't make it a F2P game.

Would still use cosmetics in a cash shop and probably offer some minor services. Those services would be mostly unnecessary though if you don't mind a $60 USD box price and a $11.99 monthly subscription with some sort of expansion every 1.5-2.5 years as a guarantee of new content developed using the funding earned from said cash shop, box prices, and subs.

Of course if my arm is literally being twisted on this...Make a 40/60 ratio for In-Game unlocks vs Cash Shop unlocks, with only a very small handful of "adventure packs" and a moderate amount of cosmetics being cash shop only. The bulk of the 60% Cash Shop unlocks would naturally be cosmetics.

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Ernie.
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