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Topic | Why can't indie RPGs ever get the story right? |
papercup 09/04/23 8:56:49 AM #2: | Honestly if I were to make an RPG, the story would be bare bones and the focus would be the combat. Like, the story wouldn't be very long, maybe like 8-10 hours, but then there would be like 8-10 hours of optional difficult postgame content.
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