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TopicArmored Core 6 review thread / round up!
Kaldrenthebold
08/23/23 11:25:15 AM
#8:


PC Gamer - 87
https://www.pcgamer.com/armored-core-6-fires-of-rubicon-review/

Across 25 hours with Armored Core 6, my only other tinge of disappointment came from the environments, which are stunning snapshots of a crumbling technodystopia that offer no interactivity beyond a few hidden chests and wrecked mechs with tiny scraps of lore. On the whole AC6's lean, focused nature is a great strength, but there's so much atmosphere in the world's visual design that it ends up underutilized. The voice in my ear as you fight could easily have chimed in more often as I explored nooks and crannies; some of the larger stages offer time and space to poke around, but practically nothing to find.

Engadget - No score
https://news.yahoo.com/armored-core-vi-fires-of-rubicon-review-fromsoftware-mech-game-150015742.html

By default, Armored Core VI maps all of a mechs weapons to left and right triggers, alongside the bumper buttons. The right analog stick, meanwhile, controls the camera and the square or X button is for dashing. The game includes a target assist mode that locks the camera to a single target, but its not ideal to use when fighting more than one enemy. When I felt I struggled the most, it was because I had to give up control of the camera to boost away from an attack. Its possible to remap the controls, but I didnt find a configuration that worked as well as the default setup.

Those frustrations aside, I never felt like Armored Core VI was anything short of compelling. Even in its most challenging moments, the game gave me little victories to celebrate. It is an incredible achievement in game design and thematic cohesion, and, I think, a promise of what we can expect from FromSoftwares next generation of talent.

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