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TopicPlaying through elden ring and its cool but I have one complaint
voldothegr8
07/27/23 2:15:58 PM
#61:


Gwynevere posted...
Elden Ring kind of misses the mark when it comes to what made Dark Souls bosses so fun. They had patterns that rewarded observation and patient play, with consistent openings you could learn. Elden Ring on the other hand has a few bosses that read inputs and will punish a heal on the first frame, as well as attack chains that can randomly continue for an additional attack when you thought you had an opening.

Boss design like that is cool and all, but the player character isn't really well equipped to handle it. ER still has the kind of commit to your attack and get punished if you whiff type gameplay, but with hyper aggressive bosses. Compare this to Bloodborne, where the bosses tend to bare down on you hard, but you have a very good dodge and the ability to gain back your health to compensate, as well as most weapons having very quick movesets with little downtime

I still love ER. They did a lot of things very right that the series needed but yeah the boss design feels way overtuned compared to your character
The bosses were made hyper aggressive because they expect the player to use ashes, which does well equip the player to handle it.

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