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TopicNerfing Hazards in Pokemon
discodancer77
07/16/23 12:31:30 PM
#18:


I think Steel types cutting Spikes damage in half would be more balanced than an outright immunity. Theyre already immune to ToxicSpikes, Sandstorm, resist SR, and are typically slow, therefore not bothered by Sticky Web. Not to mention its a pretty OP defensive type even outside of those qualities.

the Bug Buff and inability for hazards to KO are great ideas, though.

Lets also make Shield Dust act like a built-in Heavy Duty Boots, like in Radical Red

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