Steel types don't get hurt by spikes Bug types gain +1 speed on web Add a move that allows you to shoot hazards back and inflict damage based on how many shot back (does not re-lay them on your opponents side)
E.g.
Whirling Kick Type: None BP: x PP: 10 Description: The user kicks all entry hazards on the user's side back at the opponent, dealing increased damage and type based on the quantity of hazards removed.
Spikes x 1: +20 BP Spikes x 2: +40 BP Spikes x 3: +60 BP Rocks: +30 BP & makes whole move rock type (including BP from normal spikes) Toxic spikes x 1: +20 BP & poisons target Toxic spikes x 2: +40 BP & badly poisons target Web: lowers target's speed