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TopicWhy is it called Metroidvania? (for real this time)
Tyranthraxus
07/10/23 1:20:58 PM
#31:


ellis123 posted...
Roguelikes lack a story

Literally not even Rogue lacks a story. It's not a very complex one, but it's still got one.

A slightly more fleshed out story in a roguelike would be something like Ragnarok:
https://en.wikipedia.org/wiki/Ragnarok_(video_game)#

ellis123 posted...
Having a randomly generated map is not literally the only thing that matters for a roguelike. Look at Dark Cloud as an example of that.

It's got much more going on for it than just random dungeons. It's got the signature turn based movent from rogue and the combat system is nearly identical. There are many permanent consequences for dying you just don't start the entire game over from scratch which is basically just them trying to make it easy/accessible.

ellis123 posted...
Mystery Dungeons have a world outside of The Dungeon

This is a bit unusual but doesn't conflict with anything established about roguelikes. Lots of roguelikes feature an area with nothing but friendly NPCs though it's usually a secret and not a main menu type area.

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It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://i.imgur.com/dQgC4kv.jpg
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