LogFAQs > #974745785

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TopicWhy is it called Metroidvania? (for real this time)
ellis123
07/10/23 1:08:47 PM
#29:


Tyranthraxus posted...
lol please enlighten me what's the fucking difference
Roguelikes lack a story while Mystery Dungeons have one (they are effectively JRPGs in that respect), they rarely give you any level of prior customization to your class (in particular getting to even choose one is abnormal as you tend to have canned characters), gear/items are incredibly simple, Mystery Dungeons have a world outside of The Dungeon (generally in the form of a hub), and roguelikes expect a constant state of your characters dying + you restarting in order to learn how to progress while Mystery Dungeons you largely are expected to run using the same character throughout the entire experience (barring starting a new game, of course).

Having a randomly generated map is not literally the only thing that matters for a roguelike. Look at Dark Cloud as an example of that.

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