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TopicWhat's the worst mainline Zelda game?
foolm0r0n
05/12/23 10:37:47 AM
#77:


_Blur_ posted...
Man I just could not disagree with this more. I actually think the non-dungeon stuff in SS is the strongest in the series, sans BotW, since they made it feel like one giant dungeon anyway. There's occasional fetch quest nonsense tacked in there, but most of it rules.
This is objectively true. MM was the only one with better non-dungeon activities (although many can be considered an extension of the dungeon), and WW was decent too. The rest, especially TP, are totally soulless empty areas that you just ride through to get to where you need to go. TP even gives you a teleport to skip it entirely.

Tazzy nailed it though by saying "forced to engage with". That's typically called gameplay, but it's kinda shocking to a Zelda player to have actual gameplay in the overworld, when they are used to a blank transition area. It's thus seen as a burden, keeping you away from the "good stuff", because you have been conditioned to think the only thing worth playing in Zelda is a dungeon.

BOTW's genius was removing dungeons entirely, so players are forced to accept that the "good stuff" is all outside. I think it sucks not to have dungeons, but maybe it was necessary to break 2 decades of conditioning. I hope after TOTK they can make a game that's pretty much exactly like SS, but people will understand it much better.

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_foolmo_
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