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TopicWhat's the worst mainline Zelda game?
Lil_Bit83
05/12/23 10:29:32 AM
#76:


ctesjbuvf posted...
The difficulty in Zelda II is not the issue, most of the game is just not that well designed. I personally thought it was a fine experience but yeah.

How is it not well designed?

Controls are tight and responsive.

The level grinding is easy and far faster then any full blown rpg of its day. Each enemy gives you appropriate amounts per area and can drop p bags. There are also p bags free for the taking in the overworld, caves, and dungeons, and an automatic level up for each palace beaten. 3 stats that get leveled up 7x a piece. That's not particularly grindy.

NPCs give you precise simple advice.

Enemies are evenly spaced out, even the currently respawining ones.

Aside from the sharp spike in death mountain early on, it has good difficulty scaling and is mostly fair.

It's not even in the top most difficult NES games.

Bosses and enemies follow simple patterns, there are really only a few that give people fits. Dairas, Bird Knights, Moas, Blue Iron Knuckle, and the floating statue heads because no one likes Medusa heads or their knock offs.

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