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TopicTrails in the Sky Playthrough Topic
ZeldaTPLink
05/07/23 4:49:49 PM
#365:


I climb Carnelia tower. Not much to add, it's the same as last tower. This time enemies are weak to water and immune to fire, so Kloe has a field day. I also give Zin an item that makes his attacks all water based. The tower gets steamrolled.

I find the Mind 5, which increases Kloe's ATS even further. But it doesn't unlock any new spells, because the final water spell, Cocytus, requires 25 water, 12 wind and 4 space. That would force me to tailor Kloe's entire build just to be able to cast this spell, and right now it's better to have some Action and Cast instead, so she can cast other stuff faster. Maybe later, once I get an Evade 5, which gives me that 12 wind with a single quartz

I face the 2nd enforcer boss, Walter. Who is kind of a joke. He and his summons are very physical, but my party is just stronger overall and since he doesn't use any kind of magical bullshit like Bleublanc, I just pin him down and kill him in like 3 turns.

however, like with the dragon, beating him gameplay wise does not mean beating him story wise
ZIn and Walter engage in kung fu sprite battle. This is better action than a lot of shonen manga.

Kilika shows up, stops the fight, and hints at a prevous relationship with Walter. Meanwhile, Estelle and the others are like popcorn.gif.

The mcguffin is done mcguffining though, so Walter leaves for now

meanwhile, Non-Playable Bracers save some orphans from a pack of cyborg cougars with daggers in their mouths. That's an actual sentence.

next is Sapphirl Tower, where the boss is related to Schera, so she is coming. I pick Kevin too. The dungeon is weak to fire, so everyone gets attack quartz. This is one physical party that can also spam fire arts.

the interior of the tower is beautiful. The red from the previous tower didn't fit with the themne, but the blue in this one does

this dungeon is a straight line, with more focus on combat than exploration.

Awesome

Luciola's s-craft is impressive, but you know what else is impressive?{

Kevin's defensive s-craft

(now jokes aside, I havent been very ovewhelmed by Kevin this game. He doesn't hit very hard, either with physical or arts attacks. His scraft is strong but is well, an scraft, so its expensive. His ability to spent 65 cp to give 120 cp to the party is borderline OP, though. But hey, the timing to block Luciola just happened to be perfect here. Good job, Kevin [pats head])

I'm gonna go and assume every person who has ever played this game used Schera's s-craft to deal the last blow on Luciola. It's too satisfying

and... I have to reset because half my party has accessories that make their attacks fire elemental, and luciola's summons are immune to fire. Facepalm

won the 2nd time, now with non-counterproductive equipment

Unlike Walter, Luciola doesn't mind revealing her motivation to her old friend. However, the truth really shocks Schera. For all she was acting cool, it turns out Schera just didn't have a grasp of how evil their enemies could be. While Zin seems to be the wiser one.

Have those characters considered maybe trying to destroy the doomsday device during the fight? because this whole "we beat the bad guy, but their still completed their plan AND escaped alive" is getting old. Is Orobouros ever going to take a loss?

Estelle: We will bring Renne to the light! Eh... Josh, you don't think I'm being naive right?
Josh: nah you are basically OP at this combat therapy thing. Go get her, girl
... Copied to Clipboard!
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