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Topic | Megaman Battle Network Legacy Collection is out now! |
DepreceV2 04/15/23 6:28:01 AM #54: | deoxxys posted... Liberation missions were booty hole and dark chips lowering your max health is also booty hole. I think the puzzles in five were also a pain in the ass. I agree about your statements about 5 and 4 but I disagree about how you see 1. You see the lack of restrictions as a plus. I see it as a negative. It felt like there wasnt even an attempt in balancing. Even then, you cant ignore how unsophisticated the game was. Navigating the net was a freaking nightmare. The constant freezing of gameplay to activate every chip combined with the terrible net made the game a chore. To top it off, it was piss easy. There is a reason that BN2 destroyed the first game. Many consider that the true beginning of the BN series because they innovated so much and fixed so many problems with BN1. Say what you want about 4 and 5. At least they were somewhat difficult at times. At least the gameplay overall was much more intuitive even with 4s horrible decision to make Dark Chips cost you HP permanently. I dont even think that is what made BN4 truly bad. I believe the short campaign and making people replay it many times over to complete the game was its biggest flaw. It was like the game wasnt finished. The more I think about BN1, the worse it gets. I truly think thats nostalgia talking. BN1 barely feels playable compared to the rest of the games --- Atlanta Falcons choking a 28-3 lead in the 3rd qtr: https://youtu.be/gY8exXZgyqc Atlanta Falcons choking a 26-10 lead in the 4th qtr: https://youtu.be/BYJHgyXiwvs ... Copied to Clipboard! |
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