LogFAQs > #972716022

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, Database 11 ( 12.2022-11.2023 ), DB12, Clear
Topic List
Page List: 1
TopicPlaying Resident Evil 6 (Spoilers)
ViewtifulJoe
04/08/23 1:46:26 PM
#77:


I like the gameplay. I have gripes but overall I enjoy it.

-My first big gripe. If you die in single player mercs, there's no partner to revive you. Here is the death process. You go into this boring slow dying state which takes forever, you either wait for a slow meter to fill up that revives you or an enemy closes in and auto-kills you in a slow cutscene. You cannot pause and hit reset at any point. This is the only time the cinematic walking simulator shit manages to reach into mercs mode. If you were to lose all your health your chance at a high score would instantly be over so you'd obviously want to skip this long tedious process every time. Horrible.
-Grace periods are my second gripe. A lot of the time later into games when the difficulty starts going up, you'll get situations where you finish an animation, whether you're attacking or being attacked and some enemy that's already in flight will just instantly auto-hit you. 5 was really great about this, different game altogether but Dead Rising 1 had this down too. Maybe they figured they could go a little crazier here since the counter button is in the game but it doesn't feel good having to contend with stuff like this. The Mining The Depths boss is guilty of this, you're countering an enemy and he just stands next to you and spawncamps you by setting up a big smoke cloud around you.
-Piers deserves a better counter on his main weapons. You dodge a zombie while holding the sniper and he just does a little shunt with no range or damage on it. It's bad enough we don't get to play as mutated Piers but now you're doing this to him too? You can perform a counter while holding a grenade to get something a little better but cmon.
-More skill slots please. I treat power counter like a necessity and campaign gives you three slots so why not here too?
-Why isn't more of campaign mode like this?

The rest is good.
-I like the huge hitbox on the overhead karate chop counter for the lunging enemies.
-I also like that this mode lets you fight zombies instead of J'avo as Jake which just feels like a total power trip.
-Default Chris, default Sherry, default Jake and Carla feel like the strongest characters of the bunch.
-I don't hate the grenade trick, I like that since grenades are an item every character can get, it means you can get a good score as anyone.
-The knife is back. It was great in 4, it was dead in 5, it's been revived in 6. It's a shame the stun rod which was awesome in 5 had to be traded for its revival.
-No Mercy's much more fun than in 5. There's a lot of enemies holding dynamite or enemies that explode when knocked down time time so if you don't wanna go for counters all the time and just want to have a laugh you can just explode everything. It reminds me of RE4 where grenades just dominated. You can play as L4D2 characters in it too, they even have loadouts unique to them.
-They changed how spawning works. In 5, save for the Ancient Ruins and the Village, there'd strictly be 150 enemies for you to kill. It could funnel you into playing the exact same way each time. 6 will flood you with more enemies than that and allow you more options. Something restrictive they added though is to get max score you want to kill the boss(es) last, so most rounds turn into a similar game of keepaway. The Ubistvo will kill enemies when you don't want him to, the MTD boss will spawncamp you, the fly monster just sucks to fight in general. Can get tedious.
-There's a taunt button that gives you your stamina bar back. Cool.

Pretty fun. Oh well, improvement on this system never. It's just not something we deserve anymore.

---
Still waiting on that third threat
... Copied to Clipboard!
Topic List
Page List: 1