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Topic10 minutes of Zelda Tears of the Kingdom gameplay
Unsuprised_Pika
03/28/23 11:16:18 AM
#50:


Uta posted...
They rode around in the ruins behind Dueling Peaks Stable and I didn't see any sign of Guardian remains. Guardians might be all the way gone from the game. Perhaps replaced with some other threat.

Rewind seems good. If a bit more linear in application than Stasis.

Fuse is great. I wonder if different arrow types have been removed in favor of Fuse. Everything shown about it is perfect.

Ascend is kind of boring looking, but maybe it'll have some creative applications. At best though I expect it to be this game's Cryonis.

Ultrahand is simultaneously more creative than I expected, and more restricted than I thought. The battery mechanic means we aren't creating some kind of ultra vehicle capable of full 3D movement at all times. On the other, I wasn't expecting to be able to do things like choose anchor points and just slap it together free form in the overworld.

Framerate in the sky seems slightly more stable than Great Plateau despite having more trees. I'm sure we'll still get lag in the great deku tree area but here's hoping it's way less potent.

I mean if we could have easy unlimited flight on demand everywhere it kinda trivializes the other movement tools.

Fuse looks great though now we have a use for all that junk aside from rupeea and it looks like the effects are extremely varied.

I hope octorok balloons let us shoot a ballow arrow that yoinks small/light enemies into the air.

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