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TopicMorality choices in games usually suck.
RchHomieQuanChi
03/03/23 5:34:31 PM
#13:


dotsdfe posted...
Yeah, I agree. It's a shame that morality is often an option in games, but it's very rarely done in an interesting or meaningful way.

More often than not, the "evil" options are, like you said, blatantly worse, or just the characters saying "Hey, stop kidding around" and the game treating it like you picked the good option anyway.

I'd like to see more games with genuinely interesting good/evil systems. I've only played a small handful that come to mind as being interesting at all. It's sad when the Fable series, which is kind of notable for dropping the ball in a lot of areas and being a general disappointment, is what comes to mind first as an interesting morality system.

Honestly, it's kinda funny that Fable 3 of all games had one of the most interesting approaches to morality.

IIRC, you became a king and there was some sort of approaching threat that you needed to prepare the kingdom for. You often had to be pick between doing the "morally evil" action that would help you raise the funds to protect the kingdom, try to raise the funds for the kingdom the slow way through good ol' hard work and/or be super generous to your kingdom and potentially screw them in the future.

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