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TopicCan a game be a 10/10 but have no replay value?
ellis123
02/23/23 9:27:55 PM
#37:


Kim_Seong-a posted...
Huh? If a game is good enough to re-experience, it has replay value, regardless of whether or not there's any new content to be found in doing so. >_>

Id also argue that if a mystery is only good because of the audience not knowing the twist, then it's not a really good mystery. The actual story surrounding it and how the characters reach those conclusions should be worth experiencing regardless of viewer knowledge. <_<
Replay value comes from there being value in doing a second run beyond enjoyment. For instance, using another character in an RPG or using a different weapon in an action one. It's about recontextualizing story or seeing new gameplay.

And you are confusing a "twist" with a mystery. Both are narrative aspects but a mystery game is effectively about a puzzle with a narrative backdrop while a twist is about recontextualizing the story. You can go back to, say, Bioshock and see all the foreshadowing to its twist, but you cannot go back to a puzzle game and get the same enjoyment if you know the solution. Like, could you really have fun playing the same game of Minesweeper over and over with no new locations for the mines?

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