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TopicTerraria update: "we added 4 new bosses and 300 new items"
papercup
10/23/22 11:58:19 PM
#11:


Zareth posted...
mod makers add more content to minecraft on a regular basis in months than Mojang adds in years


I like how everyone brings up this point, nevermind the fact that making a mod is nothing like developing a commercial update. Mojang needs to spend months coming up with new features, which takes time and money. Then they need to spend months prototyping, tweaking and finetuning new features, which takes more time and money. And everything they add, they need to thoroughly test to make sure it doesn't break something that's already in the game. They literally have test worlds, with hundreds of tests in them that they need to run every single time they make any change to the code to make sure they didn't break anything. Then they need to release the new features in beta tests to get community feedback. Which takes even more time. Then they need to make marketing materials. Which takes more money and more time. Then after they're confident they are releasing what they just spent 6 months to a year on, now they need to get it working in Bedrock edition. And the console editions. Then they need to get approval from Microsoft. And Sony. And Nintendo. Then they need to make sure it works in the phone editions. Then they need to get approvel from Apple and Google. All of that takes more time and more money. And if they need to hire new developers at any point in that process, then they need to train them, get them acquainted with the codebase and development pipeline. And, you guessed it, that takes time and money.

A mod will just copy wooden planks 200 times and make 200 new textures, and somehow break the lighting engine in the process, but nobody cares because it's a mod.

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