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TopicIs this the most disappointing start to a console gen that you can remember?
foolm0r0n
10/10/22 4:32:26 PM
#60:


Xiahou_Shake posted...
I'm a little confused as to what you mean here since all of those features except haptics are available on PC, and were there even before the PS5 was announced! You can actually get haptics online too but the methodology is pretty jank and not officially supported, though adaptive triggers do have full official support in multiple games already.
Technically everything is available on PC since you can plug whatever you want into it. You can even have wiimote controls on a PC if you want. But to actually make a game relying on some hardware, you need a big enough userbase that actually has that hardware. That's impossible to guarantee on PC, so those things are left to the realm of mods and niche games.

Traditionally, releasing a console was the way to guarantee a wide audience with a specific set of hardware requirements. But now it seems that's not enough, since the upside of making a game that works across PS4, 5, Xbone, Xbox S, Switch, PC is just so much compared to making an exclusive. So you end up with no games that rely on PS5's fast SSD, or Switch's IR sensor, etc.

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_foolmo_
he says listen to my story this maybe are last chance
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