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Topic | Zelda finally plays Breath of the Wild |
ZeldaTPLink 10/26/22 5:46:20 AM #316: | Epyo posted... Climbing is super overpowered without rain--you can avoid any open world combat encounter by climbing around it. It's the #1 solution to any problem. The prime example is the winding path that leads to Zora's Domain, it's meant to be a long combat gauntlet, but with climbing, there's zero reason to experience any of it, climbing past is purely better. So they added perma-rain there. 1- Making climbing disappear for about 25% of the time does not fix it being overpowered, especially since you can just wait the rain out. As for Zora's Domain, that's the one place I thought the rain worked, so I feel like it could have happened just there. Just say Zora's Domain blue rocks are smoother so they slip more. 2- You are also not climbing the other big rock either. It's raining. You are probably just putting the controller down and waiting it out. 3- There is no way to adapt to rain except Revali's Gale, unless there is a path that doesn't use climbing, which you were probably already looking for anyway since it's faster. Chances are the path doesn't exist, and you "adapt" by putting the controller down and going to make a sandwich. I also greatly disagree climbing makes BotW less immersive, as my review praising the system points out. It's the core mechanic of the game. Heck, I disagree with it being overpowered too. Sure, you can avoid fights, but the map is huge and enemies are easy to avoid even without climbing. This isn't pokemon, you aren't supposed to fight every enemy you see. 4- I know. That is also extremely unfun. And greatly limits the max heights you can reach. If it's too tall, time to go make a sandwich. Rain reduces overall fun and is mostly countered by doing nothing. If your system forces players to stop playing, something is wrong. ... Copied to Clipboard! |
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