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TopicZelda finally plays Breath of the Wild
CassandraCain
09/30/22 9:07:29 PM
#211:


ZeldaTPLink posted...
The NPCs say it's empty, but it's really full of landmarks, like a platformer game or something.

BotW's map design is essentially perfect and what every open world game should strive for. The landmarks are set up so that you can find your way around by just observing your surroundings (npcs and signs pointing accurately to specific locations can help too).

Another challenge I had in place for my second playthrough was no map and no fast travel. It added an extra level of immersion that felt completely unique and incredible. Finding my way around an open world without a compass/markers is not something I would ever try in another game, but it works so seamlessly in this one.

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I don't kill... but I don't lose either.
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