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TopicGatekeeping the Zelda main series is my hill to die on
GeneralKenobi85
09/21/22 11:37:39 PM
#30:


Kim_Seong-a posted...
All I want are dungeons dungeons dungeons

I wanna be balls deep in some ancient fucking ruins with esoteric puzzles and ghosts/lizards/whatever kicking my ass and shooting fireballs and shit. That feeling when you enter a room and the door closes behind you, then the sliding bars pop up and it's like "oh shit something's going to happen in here"

BotW hit a lot of good notes but very few times did I ever feel like I was really in the thick of it.
All the pieces for a really great dungeon were already in the game. The Divine Beasts and Shrines all had the puzzle aspect nailed down pretty well, but they were lacking in the other areas that make up a typical Zelda dungeon. Hyrule Castle had a lot of enemies to fight and allowed total freedom. It perfectly represented what BOTW was trying to be in my opinion. But it also isn't a traditional dungeon.

Ideally there's a mixture of everything. Keep shrines but maybe reduce the number of them. Make a couple dungeons that have the openness of Hyrule Castle. And then throw in some more focused, linear dungeons that you'd expect of a typical Zelda game. Everyone wins.

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Ah, yes, the Negotiator: General Kenobi
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