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TopicZelda finally plays Breath of the Wild
ZeldaTPLink
09/10/22 5:27:34 PM
#134:


While trying to find some Zora's wife, I spend a while fooling around lake hylia. No zora found, but I find shrine 41 inside a hole in the middle of the lake, with a fun puzzle involving using a bonb to transport a second one upwards on a rock

I then find a goddess statue, who tells me to bring a scale of Farosh. Yes, that farosh, the 1000000 volt dragon. I guess Im gonna need more rubber

I get bored and go back to akkala, to check two interesting formations on the map. One is a spiral peninsula, with what seems to be a shrine at the center, but I have no idea how to activate it.

The other is a huge labyrinth. I was thinking: how can a maze be hard when I have a map? The answer: guardian copters patrolling the ceiling, normal guardians patrolling the floor, and the way out being a secret wall in the hole that doesn't appear on the map. I manage to get through this madness with shrine 42, a huge flaming sword and a barbarian helmet that unlocks my primal instincts and raises my attack. Sweet.

Time to stop wasting time and go to the west, since I want to go for the rito quest next. I warp to woodlands. But before I can go to the west, I spot some intriguing rock formations at the south, with shrine 43 hidden inside. Theres a modest tier guardian scout inside, which I kill much more easily than the last one.

While exploing woodlands, I find a small island on the river, with a dead tree at the top. And a lot of bones around. I spend a few minutes trying to figure the place out. Burning the tree and whatnot. Suddenly, the bones rise, and it's the most skeleton enemies Ive ever seen in one place. Stal bokoblins, stal lizalfos, stal moblins, with flaming weapons, ice arrows and bomb arrows.

It's thriller night, and I'm not Michael Jackson. They kick my ass.

I check google and apparently theres nothing to find at this island besides enemies, and some fairies hidden in the grass. Alright.

Found a place named typholo ruins. Which is basically a completely dark forest. After a while walking randomly and losing my torch every 30 seconds because I have to stop to fight some bat, I give up. This feels like it should be easier but I guess I'm not very patient for this, having already done a maze earlier today.

So I start going to the west again, a very soothing horseback riding trip. I eventually get shrine 44 (piece of cake) and ridgeland tower... which is...

Have you ever fought 3 electric wizzrobes and 3 lizalfos while on a small platform surrounded by water from every side? That's my definition of "not hard but annoying". It's not hard because I have enough healing food to feed an army, lizalfos don't move much when they are in the water, and wizzrobes are squishy. But they make you drop your weapons every. Five. Seconds. Anyway, after the madness ends, I climb the tower.

The map now clearly shows what the "DANGER. DO NOT ENTER" area of the map is.

https://gamefaqs.gamespot.com/a/user_image/4/5/8/AAO9CbAADqPi.jpg

Btw, I love how you can already know where the Ritos live from half the map away. They have a freaking sky island. Impossible to miss. Now I wonder what fantasy way I'll have to use to get there.
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