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TopicITT I Rate The Best Playable Appearance Of Every Smash Character
Kamekguy
08/31/22 2:56:28 PM
#216:


Daisy - Mario Strikers Charged

When I didnt default to oh its Donkey Kong. Well I cant NOT play as him or yo they made Diddy achieve enlightenment for some reason thats rad as Hell, Daisy was my go-to for Strikers charged. For whatever reason, they gave her geomancy where she strikes the ground and massive crystals burst from the earth underneath her. Gave her a really great balance between the totally busted defensive walls like Waluigi and the offensive juggernauts like Hammer Bro - she was skilled at basically everything, but needed juuuust a bit of skill. I also love how full of herself she is in the game, Daisy gets PISSED if shes losing and its probably the only game where youll get a Mario princess touching her ass and making a sizzle sound, which Im sure awakened a lot of things in a lot of people, but I find it a fun differentiation from Peachs pop princess vibe in this game. Great showing of personality that really evolved Daisy until nothing was done with it.

Mario Baseball Profile: Daisy - Daisy is on the veeeery fringe of being meta, but has a few key traits holding her back. Her Star Hit is interesting, removing the drop zone indicated from a solid line drive hit but she gives it a bunch of loft, making the hit merely a skill check rather than a guarantee like most star hits. Her chemistry tree is awful, having good chem with Peach (out-of-meta) and Luigi (barely meta), and having negative chemistry with Bowser, Waluigi, and Petey Piranha, three characters she is almost DEFINITELY going to be throwing to. Her singles bat is good, probably on-par with Mario, but she doesnt have quite the oomph to knock it out of the park. Her pitching is good, but not good enough to ever consider her as your lead-off, you dont draft backup pitchers explicitly for pitching, and even if you did, Boo/Diddy/Dixie/Waluigi basically has the mound on lockdown. However, she does possess an amazing combination of abilities for the infield - Sliding Catch and Quick Throw. Sliding Catch lets her nab grounders and line drives fairly efficiently, while Quick Throw - an ability that is exclusive to her and Peach - removes all start-up and endlag on her throws and catches. The instant the ball is in Daisys glove, she can toss it to another base, priming her to be the absolute best character in the game at making Double Plays. However, there are three major issues with this; her poor chemistry with first basemen other than Luigi (with Walu and Bowser being very common there) leading to errors, her throwing arm is mediocre at best so a character like Pianta or Wario will usually match or exceed her, especially if they need to throw to third, and she has one of the skinniest hitboxes in the entire game. Hitbox size in baseball is determined by the characters body (except Toads, for some reason, because their heads are huge), giving some characters like Petey real difficulty in catching the ball. Peach and Daisy are the slimmest hitboxes in the game by far, making balls that any other character would be able to grab sometimes just pass them by. Daisy isnt a bad character by any means, she does everything at least OK, but shes beat out by Mario in the generalist role and unless youre really high on a Luigi strategy, isnt gonna contribute more than a specialist. Was a funny time where her Vs Wario for title of meta 2nd baseman that isnt Pianta was a debate, though.

Best Smash Appearance: Ultimate - Remember when they accidentally realized there were slight differences between Peach and Daisy in playstyle and patched that out as fast as possible? Yeah I just dont get the point of Daisy? She makes perfect sense as an echo fighter, thats a popular enough character with a similar enough rig, but they just do NOTHING with her? Like, you dont have to change how the Peach moveset functions in order to make Daisy work, just alter some properties, make it more aggressive, maybe make float faster but last for less time - there are ways to make the Peach playstyle fit with Daisys personality. But it just doesnt? Toad is blue now I guess? The issue this leaves is that Peach has a moveset that fits her very well, finding power in very traditional femininity and using it to kick everyones ass, and Daisy just kind of does the same in spite of her tomboy personality. It doesnt even boil down the character to her core elements, it reduces her to Peach with different voicelines. And thats not why people whined about her not being in Strikers Battle League on release! I dont like being mean to say something is a waste of resources, but like at least if you gave this same treatment to Funky Kong and just added a surfboard to his Up B, itd still get at Funkys character. This is the issues of Lucina without even bothering to give her any meaningful change. Time wouldve been better spent elsewhere, even for Daisy fans. F

Thwomp - Mario Party Advance

Mario Party Advance is like if you took some Mario Party mini-game concepts and decided hey, what if instead of making a party game, we made Yakuza sub-stories where you play mini-games instead of fight? Thus giving us famous lines like Im Bowser, gamer without compare and showing at least five separate Mario characters have crippling gambling addictions. Anyway, for whatever reason, Thwomps mini-game is a detective game investigation sequence for 3-year olds where you have to figure out how he could have been robbed, and for some reason it goes into an Ace Attorney-like study the entire room for clues sequence. Its never used again in the game, its just here. Because Thwomp wants you to waste time on him. And thats neat. Also he rides a moped in a Mario Party 8 mini-game, thats pretty funny. I like Thwomp, but I like Whomp more, for some reason they keep giving Whomp a New Yorker accent and thats just funny to me, plus he had the better selection of extras in that Mario Party 4 mode. In Smash, Thwomp exists? Like, its an iconic enemy, I get why hes here, but its another Mario enemy that does stage control. And out of the Bro/Chomp/Thwomp trifecta, I think he does it the worst and least interestingly. Hes always been a lot cuter as an extension of Kirbys stone ability. Also, Blue Thwomps > Grey Spiky Thwomps, they work better as platforms and still crush you real good, justice for Marty the Green Thwomp from Mario Kart 64.

Polar Bear - Crash Bandicoot 2: Cortex Strikes Back

I think Polar had the best chase sequences in the Crash series, with the possible exception of the Schnurgle sequences from the alien chases in Crash 4. Something about the way the little bear controlled compared to the others felt right - Pura was always too slow and the hogs always incredibly stiff. Polar, though, he zoomed at just the right pace and had this weird horizontal momentum where he could just move in the air perpendicularly as fast as he could run, and it felt great weaving through obstacles. It culminating in a race away from a giant polar bear was also a great touch, especially with backtracking TO polar leading to the secret warp to Totally Bear for even more bear action. And shoutouts to Unbearable in general, what a fantastic level that terrified me as a child. Polar was also my main in Crash Team Racing when I was a kid, adorable little guy doesnt know how to read or drive but hes gonna do both anyway, love him even if I fell off turn characters in that game hard. This is all to say that I liked the polar bear from Ice Climber in Melee, but I think hes part of the worst section of the Summit stage; that whole water bit is just obnoxious, and he only proves to make it more obnoxious.

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