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TopicHearthstone Discussion Topic: Voyage To The Sunken City - Year of the Hydra
metroidcomposite
08/30/22 6:33:46 AM
#182:


UltimaterializerX posted...
Im bummed Theotar is likely getting nerfed. Best card theyve ever made.
I can't really see any reason why they would nerf it. There's almost no deck where it has a particularly high drawn winrate that I can find. Just quest priest where the drawn winrate on it looks good.

UltimaterializerX posted...
Denathrius isnt a problem either. Brann is. He always has been.
Yeah, I'd be fine with a Brann nerf, or just banishing him back to wild. Pretty sure if it wasn't for Brann, they never would have nerfed Tidal Revenant either. I just don't think 8 mana for 5 damage and 8 armour would have been a problem. But the fact that it was sometimes 10 damage and 16 armour? Yeah, 16 armour is borderline insurmountable for some decks.

I'm not convinced Denathrius is fully not a problem without Brann, though. I do think the fact that druid sometimes gets two denathriuses through moonlit guidance might still be obnoxious, though won't happen every game, of course.

UltimaterializerX posted...
Mage location should probably be at 2 durability.
Seems reasonable to me. Dunno if it's enough or if they should hit something else from mage as well, but that location has felt silly whenever I've played it.

UltimaterializerX posted...
Quest hunter should be deleted from life.
As someone who used it for easy wins this month...I sure hope so. It bothers me how little it feels like a new deck using new strategies. Sure it has wildseed spells in it, but that's like 2 new cards.

I actually tried to switch decks to the theoretically higher tier aggro druid, but kept facing mages and some quest priests which are both like 100% win for me with quest hunter, and difficult matchups for aggro druid, so...yeah, kept on spamming quest hunter, felt dirty.

Won't be playing it next ladder season regardless, cause I DE'd the wildseed cards right at the end of the nerf window, but yeah, it's just been around too long, and is the last of the four obnoxious UiS quests.

(There were people out there taking an anti-quest stance in general, but I don't think that's fair, I've only ever really been bothered by warlock, hunter, warrior, and mage quests, and even in the case of mage I'm not sure the quest itself was the problem. In fact I think they could safely revert that quest at this point--Incanter's Flow and Cram Session are no longer in standard, and the deck straight up I don't think would function without them. Cram Session being a draw 5 post quest completion, and all the cards you draw having a discount from incanter's flow was the problem).

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