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TopicThoughts on Metroid Dread *spoilers*
HeroDelTiempo17
08/06/22 3:59:36 PM
#7:


I'm actually more than okay with the shift towards action combat. Movement ans traversal in classic Metroid games (and Castlevania as well) has never been super appealing to me. The weighty movement has its place but I've become super spoiled by modern Metroidvanias like Ori or even Hollow Knight that are more explicitly taking cues from fluid 2d platformers. Trying to negotiate Metroid's weightiness in combat situations is more interesting than its traversal to me, and I think Castlevania already leans into that a bit so the move here makes total sense. Really looking forward to the new devs continuing to iterate on this style.

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