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TopicCE Monster Hunter Sunbreak social/multi-player general
Kaldrenthebold
07/28/22 2:13:24 PM
#395:


MJOLNRVII posted...
I'm pretty sure Wide Wyrmstake has always been the weakest of the three in Rise specifically, but it applies KO which was the main benefit. Normal and Long actually both get the same bonus to charged shelling in Rise(1.5x) according to Caoslayer, but Long has better base damage so it would result in higher overall damage. Long has the best Bullet Barrage because the Wyvern's Fire portion of it hits an additional time. I'm unsure if charged Level 8 Wide shells can still outdamage a charged Long shell, but if you're firing off regular shells I guess Wide would still be okay.

Honestly at this point, I mostly use the wyrm stake and full burst. Normal was my jam in world, felt like a fun dance to shotgun blast, sweep, reload, slam, repeat. I think I'm using the freebie weapon, if there is one, which is why it's stronger than the other ones I've been using. Think it only takes like one ore to upgrade. Call me a relic of freedom 2 with the triple poke shell triple poke madness

To answer your previous question: all of them released in the west, save for generations and whatever othes in that style (double cross?). Started on the PS2 with the network adapter then got fully hooked on the PSP entries. My favorites are Freedom Unite and 4 Ultimate, though I GREATLY enjoyed Iceborne. I guess I just feel like the "hunting" part is being lost, cause there was no greater panic than almost beating a strong monster as it leaves the area only to realize you haven't painted it. Or even World with the tracks before you can see them on the map. I also miss fishing. Just seems like it's taking away all semblance of consequences for your actions, especially with wire fall escapes making committing to actions a bit moot. I don't mind it, but Rise especially feels like a wildly flashy action game than a deliberate style like before.

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