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TopicTales of Arise is as fun as it is disappointing
badjay
07/20/22 3:38:58 AM
#21:


Number090684 posted...


This is factually incorrect considering Arise has aerial combat and aerial artes. The reason why Arise's combat is lackluster is because you can't hitstun and stunlock bosses for combos so you can't style on them like you can in most other Tales games and because of the unnecessary cure points system and the game being stingy with gels that recover cure points to try and get people to buy some of the overpriced DLC. I hope the next new Tales game is nothing like Arise.
Really? I mean I played through about 90% of the game on unknown. It's brutal playing it without ANY form of hitstun or stunlock. But at least in graces you can break through and get a breather with exploiting weaknesses. I also played Arise modded to do two player with my brother. That made the game actually tolerable for once. Otherwise it's a pretty boring game. I don't think I ever had my brother quit on me like he did one Arise close to the end and refusing to fight because it was just...so god damn boring. You either hit the enemy's SINGULAR weakness or you didn't. Oh and spam reigning slash and knock downs.

But your points still stand about the lack of stunning in the game. I don't get the point of the healing gel's no longer being percentages lol. I still enjoyed Grace's combat waaaaaaaaaay more. Regardless if it doesn't have aerial combat. Better than spamming instant spells with Rita constantly. Although Judith was pretty fun in Vesperia.

The big thing that killed Arise for me was no multiplayer. The framework exists, the mod doesn't seem to deviate too far, they COULD have done it easily in the game but...they didn't. I don't know exactly why.

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