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TopicWhat games would consider the greatest of all time, that don't hold up now?
Gaawa_chan
07/16/22 2:12:08 AM
#58:


Lokarin posted...
ya, if Link had diagonal movement then the enemies likely would have to, too; which would make the game almost impossibly difficult.

Going off on a tangent... Blue Wizzrobes could move diagonally, as could Peahats, and they were invincible when they did so usually. Some bosses also moved diagonally, like Digdogger.

My main issue with LoZ is that I find its level design to be extremely dull, and I thought so even at the time. The game starts to get boring to me right around the time it starts to actually pose a bit of a challenge, which is a shame. The final dungeon is just a massive bore-fest. Oh, well.

I think the Satellaview 3rd quest made some very nice improvements to LoZ (but it's also too easy, if I recall correctly, and could use some rebalancing).

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