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TopicPlaying FF7 for the first time
MrMelodramatic
03/25/22 12:20:56 PM
#128:


wpot posted...
For me, the music adds a lot of the emotion and outright "makes" a few games. FF4, for example, would be....greatly diminished without sound IMO. 2D guys walking around without much text aren't otherwise very gripping. But the music was pretty great.
i can understand that. To me, repetitive bgm makes it less compelling and more, uh, idk tiring I guess. Like I could rather be listening to a podcast rn. So I do!

I would have said the game about FF7, to be honest, although there's more text and the 3D characters, while blocky, can get more emotions across. Did you not have the sound on during Cosmo Canyon or the blood-trail scene or the Forgotten City or Red's Father or the Temple of the Ancients or anything? Ouch, although I guess it makes me happy that the game is still enjoyable that way. You at least turned the sound on for the Aeris scene, right? It sounds like you did the boss battles, which is good: those are great tracks.
not for anything in cosmo canyon. TotA I turned the music on when I started defending those crystal stairs, and definitely during the death scene. I only had music during what spoke to me as major boss fights. This was fights with Weapon, Sephiroth, Rufus, Dyne maybe a few others. Pretty sure never if the boss was a monster.

It would be interesting to see what you think with the tracks out of context. The midis are pretty low quality, but they usually hit a homerun with the emotion that they're trying to communicate in the moment.
Ill let you know lol

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