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Topic | Elden Ring's exploration is by far the worst out of all Soulsborne |
Oubliettes 03/22/22 12:02:11 PM #38: | catacombs, caves, graves, mines, ruins, etc are fucking awesome full of secrets, hidden pathways, interesting use of the environments, etc. pro tip for catacombs: are they a little samey? yeah, insofar as they use the same assets and enemies. but i feel like the design approach is really reminiscent of older games, in that the early ones are kind of easy, and introduce all the mechanics one by one. middle game ones start combining them, so you're dealing with multiple mechanics at once after you've (hopefully) mastered them individually. and end game ones start throwing curve balls where you have to solve them in unique and interesting ways. and tbh, i appreciate that you're given multiple opportunities to learn, practice, master, and apply the same mechanics. in a game this big, i feel like having to learn unique movesets for 200 bosses would start to feel like a chore. learning crystalian A pattern, then learning crystalian B pattern, then fighting crystalian A and B at the same time, then having to learn crystalian C while you're fighting ABC all at once feels like a more natural progression and i like those little "aha! I know how to deal with those guys!" moments. the only boss i felt was overused was the godskin guys, but i feel like there's lore implications to that. --- http://i.imgur.com/ozVGOuh.png ... Copied to Clipboard! |
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