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TopicHearthstone Discussion Topic: Death Is Eternal, My Turn Is Not!
Wedge Antilles
09/05/17 4:23:38 PM
#388:


Ok, let me put my thoughts out there.

Innervate-Honestly would have preferred it going straight to Wild, but this isn't too bad. Not sure whether it will still see play or not. It's Counterfeit Coin without having combo's. Might see play, might get pushed aside to make room for some kind of early game card in case the Druid misses their ramp cards.

Fiery War Axe-Don't really like this. Yes it needed nerfed, but I believe it should have been given an extra durability to compensate for it going to 3 mana. As it is it's now Rallying Blade without the battlecry and Rallying Blade rarely saw play until this expansion.

Hex-A year too late, but better late then never I suppose. It's Hex is Polymorph, only it's 1 less attack and gets taunt. It should have always been given the same cost as Poly. Thumbs up.

Murloc Warleader-As I've said before, I hate Paladins constantly getting a murloc theme as it makes no sense so anything that puts a hurt on that is ok with me. The nerf is a fair one as Paladin early game with the right cards is near unstoppable. If this card goes down on curve, those turn 1 and 2 murlocs can have their health buffed up past most early game removal allowing them to steamroll out of control.

Spreading Plague-Still not quite enough in my opinion, but I'm not sure what I would change. This cards value is out of control. One of the many reasons Druid is so strong is because this card shuts down its one major weakness, that being agro. Against a full board this can be 35 defense in stats. Even for 6 mana that's really strong.

And then we have the one card that really needed to be nerfed and dodged it in Ultimate Infestation.
I'm going to go into too much detailed math, but all the effects of UI on individual cards comes out to close to 16 mana. you have 16 mana worth of effects on one 10 mana card. That card is OP beyond belief. You could take away the armor and bring the card down to 4 damage, 4 cards, and summon a 4/4, and it would still be a really strong card worth playing. The fact that this card dodged the nerf bat suggests to me that

a) Blizzard is playing it slow and wants to see where Druid sits after these nerfs and will make more changes if they need to

or

b) Are greedy and don't want to give away free dust from a new epic

I want to believe that it's A but the pessimistic side of me that's played too many Blizzard games over the years tells me it's B. Hopefully I'm wrong.

Also, I would have liked to see Wild Growth be changed to not give a free draw once the Druid hits 10 mana but that might be too greedy of me.
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