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TopicBethesda games are fun.
masterpug53
09/02/17 10:16:46 PM
#29:


Swagnificent119 posted...
Fallout 4 was lazy for a game that took 5+ years.


Here's where I would disagree to a fair extent. Fallout 3 was the low point of Bethesda game development: apart from the atmospheric overload of stepping out of the Vault into the wide wasteland, that game fails on nearly every conceivable level to the point of being downright insulting. Skyrim was the epitome of their one step forward, one step back mentality, and in my opinion reeked of laziness the way Fallout 3 dripped with ineptitude.

Which was why I was pleasantly surprised that Fallout 4, while still having many many flaws, actually showed me that Bethesda gave a shit for a change. You really have to understand the fundamental ways that Fallout 3 failed to see how Fallout 4 actually made some decent strides in correcting those failures, especially in the worldbuilding (I'd be happy to elaborate on some examples if someone was truly interested). And in the fields where they couldn't improve on their own, they actually shocked me a bit by very closely emulating New Vegas (or at least as best as they could) - this is especially prevalent in the main quest structure and the follower system. There are some noteworthy steps backward with 4: the dialogue trees, the over-reliance on radiant quest, etc. But considering my low opinion of Fallout 3 in general, they couldn't score any lower than a tie with 4, so I wasn't particularly disappointed with 4's shortcomings (except the Vaults: those are the biggest misstep 4 made and the only thing that 3 inarguably did better).
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