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TopicGames ruined by their controls
Kircheis
08/18/17 2:50:57 AM
#29:


Illuminoius posted...
-sonic games tend to overload one button with a ton of different commands instead of efficiently mapping them to the spare two face buttons on the controller for convenience (it's not game-ruining but it really gets annoying when trying to pick things up, light dash, or spin dash)

I remember this being especially obnoxious in 06 and Unleashed. 06 could've easily mapped light dash to Y/Triangle, a button that's only (to my recollection) shared by entering vehicles as Shadow. But nope, they'd rather have you bounce attack to your death sometimes.

And then in Unleashed some dingus had the bright idea to map homing attack to the farting boost button, when all previous 3D games had it mapped to the jump button, and it worked fine! The only saving grace to this disastrous control design was Unleashed having a targeting reticle pop up when you were in homing attack range.

Granted, both those games had more problems than silly controls, but that's not the point here. :V
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