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TopicPlaying Kingdom Hearts 1 for the first time. Time to see what the hype is about.
Jabodie
08/16/17 1:59:21 AM
#183:


CoM probably has one of my favorite battle systems late game.

Boss fights are some of the funnest imo. But that's only if you know what you're doing - either by looking it up or being willing to experiment with the deck.

I will say the game is NOT fun if you just spam physical attacks. It takes forever to kill anything. Now this post won't make much sense until you're done with the tutorial, but it will help you enjoy the game a lot more.

First, make sure you invest in CP. An easy way to progress is 1 HP - 2CP, and pick up a sleight at every opportunity.

The best way to construct your deck is in sets of three which allow for special moves, putting premium cards at the beginning of sets of three, and using items to keep your deck full. Initially it may seem item cards cost too much CP to be useful, but you don't need very many of them (1 early game to 3 max late game), and you can use them as premium cards. If you don't have any high level item cards for a while, or don't want to spend that much CP on item cards, you can use a low level item card and stack two high level kingdom keys under it to avoid getting it canceled.

Stack a couple 0 cards at the beginning of the deck for boss fights so you can clear any devastating combos. Just skip over them at the beginning of the fight, and don't worry about the card's stats. Just load up on Kingdom Keys. Also the most useful survival enemy cards are given by bosses, but there are a few enemy cards which, if farmed, can make very strong gimmick decks and reload buffs.

You're only ever introduced to a few sleights at a time as you get new cards, and there's a lot of monotony if you're just trudging through the game in empty rooms without thinking about your deck. Use random encounters to learn what different sleights are and which are useful for bosses and which are useful for mobs. Once you get a bit into the game, I would recommend you make two decks: one for mobs and one for bosses. It'll make mobbing go way faster, and grinding will be much less of a chore. Plus, it helps to change your boss deck to adapt to the fight - a much less annoying process if you have a separate boss deck.

I will say I don't think I enjoyed my first playthrough of CoM on the GBA. But I gave it a chance later and actually focused on the deck building aspect and it made it a lot more fun. While you can beat the game with a garbage deck, it's very difficult to have fun doing so, and it's a whole lot of fun with deck building in mind.

For a simple play through, I wouldn't bother farming enemy cards since most of the best ones are given by bosses. But, if you are interested, here are the best enemy cards from random drops (imo):

Air Soldier: allows you to reload while moving for 3 reloads.
Barrel Spider: gives you instant reload for 3 reloads.
Air Pirate: Item cards are unbreakable for 3 reloads.
Creeper Plant: Leaf Bracer - can come in handy sometimes.
Powerwild: "reverses" card values, so 1 goes to 9. Very good for gimmick decks where you want a lot of high level cards with low cost.

Of these the easiest to farm is by far the Barrel Spider, but Air Soldier is probably my favorite random enemy card and I've gotten it without farming almost every playthrough.
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