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TopicJim Sterling puts microtransaction apologists in their place
Romulox28
08/14/17 2:39:24 PM
#83:


thronedfire2 posted...
if you play a game like Overwatch and can't control yourself enough to not buy loot boxes to gamble on getting skins that literally have no effect on the game whatsoever and are 100% optional and you can only ever use one at once and that you can get by just playing the game anyway, that's your fault not Blizzard's

you can opt to not open loot boxes, but even if you refuse, there's going to be 20 kids in your place that got a gift card for their birthday and love the dopamine rush of virtual gambling when they click the open button on their loot box.

and then of course since this concept is so successful, it greatly affects game design. skins, characters, emblems, etc are no longer fun little extras to unlock that give a player a sense of progress and accomplishment but are another revenue stream, so devs have no incentive to make these fun or interesting to unlock.

your options will be to either dump hundreds of hours into a game for the CHANCE to win an item, or bust out the wallet and pay for the item straight up. AAA games are becoming increasingly more and more tailored towards being a service where your chief input is either time or money. gameplay is now secondary. this is very obvious in smartphone games but people put on the blinders when they see these practices in AAA
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