1) the controls suck. Who cares if the controls suck if it's a good game?
Sometimes good games have sucky controls but this is usually factored into the game itself, such as Octodad.
Skyward Sword is, however, a regular 3D Zelda game... but with sucky controls. See: Why people hated Phantom Hourglass / Spirit Tracks. Same deal but for 2D Zelda.
Colorahdo posted...
2) It's very linear. Is it?
Zelda games have all been super super Linear since OoT, a trend which was shaken a little in Majora's Mask, but ultimately went solidly linear in every game thereafter until A Link Between Worlds. Later Breath of the Wild would get released and changed everything.
Colorahdo posted...
3) there's not much to do in the overworld. Is there anything to do in OoT's overworld? I really liked that game still
OoT was also a bad game, but I have a hard time convincing people to take off the nostalgia goggles. For starters, OoT didn't really have an overworld. Hyrule Field was inflated to be artificially large so you had a wide open area to ride Epona around. That was basically it. There is no other "Overworld" in the sense that other games have them. The regions in OoT have more in common with Super Mario 64 than they do with a game like Elder Scrolls.
I played all of these games for the first time this year so I don't have any nostalgia, and I thought OoT was really great. It's 20+ years old simple, but somehow had an amazing atmosphere and rewarding combat. ---
But those enemies of mine who did not want me to be king over them - bring them here and kill them in front of me ~Jesus Christ